17/11/17 12:40

Z1 Remaster WIP 17th November

Got a run through of some work in progress grey boxing for #Z1Remaster. We were able to keep the same footprint while optimizing the interior layout. @h1z1

Source: Twitter
17/11/17 12:34

Test Server Smash Competition

Test Server Smash! Today between 4pm-5pm PT the team is jumping onto the Test Server for some final checks before tomorrow's update. Win a Solos match during that time and earn a cool prize. Details here: https://t.co/534qEDjZvk

Source: Twitter
17/11/17 12:30

H1Z1 Game Update 15th November 2017

Servers will be coming offline for this update at 8:00am PT (11/17) and will remain down for approximately 6 hours.

Welcome to the November Update for H1Z1! This update includes the Combat Zone, Daily Challenges, the start of Preseason 7, the all-new Payload Crate, and lots of tuning and quality of life updates based primarily on player feedback.

New Feature: Combat Zone


This is an all-new game mode designed for practicing combat mechanics.

  • Spawn in with a full kit ready to go.
  • Respawn after death, no parachuting.
  • Game takes place on a small, more intimate map that highlights various elements of The Arena.
  • Max number of players per game is 55, and games end after one hour.

New Feature: Daily Challenges


We’ve added a Daily Challenge system to the game which primarily rewards Skulls. You’ll be given three Challenges per day; one easy, one medium, and one hard (harder Challenges reward more Skulls). You’ll be able to discard one Challenge per day and get a replacement. Challenges don’t necessarily need to be completed in a single match and won’t be replaced until you complete or discard them.

A few examples of Daily Challenges:

  • Halfway There – Place in the top 75 of a Solos match (easy)
  • Domed – Destroy 10 helmets worn by other players (medium)
  • One Shot. One Kill. – Kill an opponent with the .308 Hunting Rifle (hard)

With the introduction of Daily Challenges, the Bounty System has been removed and the Skull Store has been updated with several awesome new rewards including the first ever animated Helmet!

Combat & Gameplay Tuning


We’ve made a number of weapons adjustments based on player feedback.

  • Slightly decreased AR-15 recoil reset time to give the user more responsive 2-taps.
  • Reduced AK-47 fire rate to help alleviate close-quarters spammability.
  • Added a fixed, non-rotating pattern for Shotgun blasts including a center pellet.
  • Shotgun damage and fall-off damage have been increased to increase its close-quarters reliability.
  • Bullet drop has been reduced for pistols and rifles. The values are now much closer to what they were before the Combat Update in August

In addition, there are several quality of life gameplay improvements in this update.

  • Fall damage should be significantly more consistent now. Height is now the only determinant of fall damage, so forward velocity will not affect you. You should also no longer take 1-2 points of damage randomly when running and jumping over small objects.
  • Explosive arrows are now very effective against vehicles.
  • It is now possible to loot while reloading.
  • The fifth passenger in a vehicle can now reload and shoot (careful!).
  • Fuel is now consumed slightly faster than before when using turbo boost.

Match Pacing & Tuning


  • First safe zone is now revealed after 45 seconds, instead of 2 minutes.
  • Gas begins moving after 2 minutes and 15 seconds, instead of 4 minutes and 30 minutes.
  • First phase Gas moves slightly slower over 5 minutes and 27 seconds, instead of 5 minutes.
  • The first phase will be 2 minutes and 30 seconds shorter but it should be easier to outrun the gas in a vehicle.
  • The toxicity mechanic has been removed.
  • The gas mechanic has had its damage retuned due to the removal of the toxicity mechanic.
  • The airdrop plane and drop itself now move slightly faster.
  • The loot distribution system has been tuned on a per mode basis. Item spawns have been increased in Duos by approximately 15%, and Fives by approximately 25%.
  • Slightly increased AR-15 spawn rate.
  • Slightly decreased AK-47 and Hellfire 4-6 spawn rate.
  • Slightly increased Medkit spawn rate in residential areas.
  • Increased crossbow spawn rate and decreased long bow spawn rate. There will be roughly the same number of total bows (including both types) as before.

Updates to The Arena



We revamped the lighting and colors of The Arena to be more visually appealing. This change came in part from direct player feedback during the Reverse AMA on Reddit. In addition to many general bug fixes, loot balance has been improved at The Dam, barns, and office buildings.

General Improvements & Bug Fixes


  • We’ve made improvements to our file system that reduce the download size of the game. This change will require that previous files are downloaded again to receive the new format; however future downloads will utilize the new format and will therefore require a smaller amount of space.
  • You can now enter vehicles that are moving slowly instead of only when they are completely stopped.
  • Training & Skirmish have been removed from the UI. Future Skirmishes will be presented through the Events system.
  • Added a “Scrap Duplicates” button that allows you to Scrap all but one of the selected item.
  • Fixed an issue that could cause Twitch Accounts to not successfully link to Daybreak Accounts.
  • Shooting from a passenger seat should no longer result in hitting a teammate in the backseat.
  • You will no longer get stuck after crouching in a truck bed.
  • You can now consistently see other players stand up when they are in the back of a truck.
  • You can no longer throw a grenade and shoot with a single click.
  • Stun Grenade effect will no longer be canceled by exposure to a second Stun Grenade.
  • You will no longer incorrectly go into first person if you enter a vehicle while zooming.
  • AK-47 will no longer appear further from the camera than usual when going into first person while aiming down sights.
  • Camera will no longer rarely veer off target when crouching and quickly switching between first and third person.
  • Reticle no longer slightly shifts when punching.
  • Vehicles will no longer occasionally spawn with two sets of keys.
  • Backpacks that are upright (e.g. leaning against the wall) will now properly show up in proximity.
  • Players will no longer occasionally enter a handgun stance when exiting a vehicle.
  • Different satchel types now give the same number of cloth scraps (2).
  • Leather satchels are now visually distinguishable from plain Satchels.
  • Made Survivor Backpacks a bit smaller.
  • Hellfire 4-6 bullets now properly go through chain-link fences.
  • Fuel (Biofuel) now detonates when hit by molotovs and flaming arrows.
  • One shot from a Hellfire 4-6 now brings Makeshift Armor to 16% condition instead of 0%.
  • Flaming arrows now trigger the on fire animation when they successfully damage a player.
  • Balanced out the effective range of various arrow types.
  • Group members will no longer get stuck in queue if the leader queues while one or more group members are in an unready state.
  • Fixed an issue where a player could queue for a match then join a group, and then be unable to queue for a new match.
  • Fixed an issue where the end screen would not display if your map is open during a win.
  • End screens will no longer display on the main menu when dying with your map open.
  • Leaderboard player list and icon no longer disappear when user clicks on a player profile then switches divisions.
  • Selected skins will properly load when clicking on a locked skin then back.
  • Previewing a locked skin will no longer prevent you from previewing another skin afterwards.
  • Mousing over new items should no longer cause customization to re-sort.
  • Changed text color for carrying capacity in Inventory to be a bit easier to read.
  • Canceling on “Match Found!” will no longer cause “Back” and “Exit H1Z1” buttons to disappear.
  • “Crouch Blocked” message will now always properly play in the appropriate situations.
  • Various anti-cheat improvements and crash fixes.

Source: Daybreak Website
13/11/17 05:00

H1Z1 Test Server Update 3rd November 2017

Daybreak have finally pushed out the Combat Zone we found back in August, this is a welcome enhancement to the game which will help benefit many players. Check out the release notes below...
Possible replacement smaller "Practice Zone" discovered in KotK Test Server files

Combat Practice


We’re rolling out the new Combat Practice zone! It’s going to be your destination to get your hands on all the weapons in the game so you practice your skills with other players. We think it'll be a great place to sharpen your skills or just to warm up before you get serious in for an evening (or morning) of Battle Royale. It’s a much smaller map than Z2, designed to highlight each of the locals from our current map so you can practice fighting in the hills, neighborhoods and city areas. When you die, just respawn right back in. There won’t be any parachuting in Combat Practice so it keeps the momentum high.

You enter combat practice with a semi-random selection weapons (pistol, rifle, shotty/smg) and some equipment (backpack, helmet, medkits, etc) already on your person. There is no parachute, you spawn directly onto the map in an area determined by the population in the zone. You can then keep looting up or seek out other players to fight. If you die, you’ll have the option to respawn, at which point you’ll go back to the start of this statement.

Combat Tuning


We’ve made some additional adjustments to the weapons based on feedback from you, the players.

  • AR Recoil Reset reduction- Increased the speed that the AR recoil resets to give the user more responsive 2 taps.
  • AK 47 Reduced Fire Rate - We decreased the fire rate of the AK to help alleviate closer quarters spammability.
  • Shotgun Fixed Pattern - Shotgun now features a fixed, non-rotating pattern. We've added a center pellet. Damage has been increased, but damage fall off has also been increased to make it a more reliable close range weapon.
  • Bullet Drop - We've slightly decreased the bullet drop across pistols and rifles to be more in line with the old bullet drop, prior to the combat update.

Match Pacing


We’re making some pretty interesting changes to the gas pacing early in the game to speed up in initial looting lull. We’re taking out the toxicity system and re-tuning the gas damage to compensate. The gas in the early game will now be easier to see through but much more difficult to see through late game to prevent camping.

Other Items


  • Improved lighting and color vibrancy
  • Pre-Season 7 will be coming with the next major game update and during the season we may introduce a "Beta" score that reflects consistency as well as your top 10. More on that soon.
  • Fall damage - We’ve also made some changes to the fall damage system to make it more consistent. You will take the same damage from the same heights regardless of forward velocity. You will also no longer take 1-2 damage randomly when running and jumping over small objects.
  • Explosive Arrows are now super effective against vehicles.
  • It is now possible to loot while reloading.
  • The fifth passenger in a vehicle can now reload and shoot.
  • We’ve made improvements to our file system that significantly reduces the download size of the game. This change will require that previous files are downloaded again to receive the new format. However, future downloads will utilize the new format and therefore require a smaller footprint.

Source Daybreak Website
11/11/17 01:05

JS Test Server Update 9th November 2017

This update adds Badwater Canyon back into the mix - some servers run the classic "Z1" map, and some servers run the Badwater Canyon map. Both servers run the same rulesets, so both maps have free-placement, no raid shields, no Golden Eagle Coins, no safe zones, etc.

This update contains a number of fixes but there are still several known (but not publicized) exploits that we are addressing. Server stability has been greatly improving this week and we will continue to monitor crash reports and address any remaining issues.

*We request that you do not publicly post any exploitable bugs not reported fixed here. Send them to us privately (either via PM on reddit, PM on discord, or as a private ticket on dgcissuetracker.com).* Publicizing exploits doesn't help us fix them quicker than reporting them privately, but it does ensure widespread abuse and makes it harder to punish those who abuse these exploits.

This update won't be ready for live until we have a stable game, running both maps, with all known exploits fixed - but we're getting closer!

Please report any exploits privately so we can ensure this launch is a great experience for all players.

This update includes the following changes and fixes:

  • Badwater Canyon is now available on select PVP and PVE test servers in both US and EU regions
  • Anywhere USA ("Z1") server population caps increased to 140 (the pre-BWC population cap)
  • Fixed an Anywhere USA map exploit
  • Added Ramps to the side of base foundations
  • Base foundation placement can be nudged up or down with shift+mousewheel to raise or lower your first foundation during placement. Later foundations will snap to that height
  • Fixed a number of server stability issues / server crashes causing player disconnects and rollbacks
  • Fixed an issue that was causing shacks to snap to foundations when placed near a foundation
  • Fixed an issue where players would respawn with a duplicate, unplaceable stash kit
  • Fixed an issue where molotovs, gas grenades, and incendiary grenades did not deal damage correctly
  • Fixed an issue where scrolling down through a full loot bag could hide the contents of a future loot bag by maintaining the scroll position
  • Fixed an issue where firefighter respirators did not properly counteract gas weapons
  • Removed durability loss on items when a player dies
  • Increased vehicle capacities by 50%
  • Increased storage capacities by 50%
  • Added an IED item (Crafting Recipe) - this mid-tier explosive presents an alternate explosive weapon crafting path
  • Fixed a Zombie and Wildlife pathing issue that could cause them to move erratically or rubberband
  • Gasser zombies now drop gas grenades on death
  • Exploder zombies now drop frag grenades on death
  • Banshee zombies have a chance to drop a loot cache key and a large amount of cloth on death
  • Removed Ctrl-R reporting function due to abuse. Report cheaters to JustSurviveCheater@daybreakgames.com
  • Fixed a duplication exploit

Known Issues
  • Badwater Canyon only - spawning near a military base will spawn you in the military base
  • Badwater Canyon only - initial character creation spawns aren't randomized properly

Please use this thread to report bugs and issues found on JS Test!

Source: Reddit
11/11/17 01:01

JS Test Server Update 7th November 2017


This patch is just the first patch planned for this week. Late this week we are looking to bring Badwater Canyon to Test - some servers will run Z1 and some will run Badwater Canyon, giving you the choice of maps. This update contains a number of improvements and fixes, as well as some critical anti-cheat updates and exploit fixes.

We request that you do not publicly post any exploitable bugs not reported fixed here. Send them to us privately (either via PM on reddit, PM on discord, or as a private ticket on dgcissuetracker.com). Publicizing exploits doesn't help us fix them quicker than reporting them privately, but it does ensure widespread abuse and makes it harder to punish those who abuse these exploits.

  • Rebalanced Door Locks - doors are now much easier to destroy
  • Added firefighter outfits and firefighter zombies near the fire station
  • Improved NPC pathing and optimization
  • Fixed an issue where knocked down zombies would continue to pursue the player
  • Fixed an issue where zombies could get stuck and not pursue the player
  • Rebalanced hitpoints and damage for Gasser, Exploder, and Banshee alpha zombies
  • Fixed an issue where Gasser and Exploder zombies would not gas/explode correctly on death
  • Base locations for bases you own or have permission on appear on the map
  • Fixed an issue where the respawn map could become unresponsive
  • Removed raid history (deprecated feature) from the Stronghold tab
  • For Streamers - streamer settings now hides kill broadcast / death screen names
  • Fixed an issue where the crossbow wouldn't show correctly in player's hands
  • Fixed a server crash related to NPC navigation
  • Hammer renamed to Demolition Hammer
  • Fixed an issue that caused pure white halos and pure black silhouettes with certain graphics settings
  • Fixed an issue where a deleted player's base would persist in the world without being able to be claimed. Abandoned bases can be claimed by players who discover them and taken as their own.
  • Fixed numerous level geometry bugs
  • Fixed an issue where "Share my server" could not be checked/unchecked
  • Free place objects cannot be placed on/near other player's base foundations without being added to permission
  • On PVE servers, storage built on foundations cannot be accessed by those without permissions ("PVE Raiding")
  • Disabled the /stuck command due to various exploits
  • Fixed an exploit where a builder could prevent placement of enemy explosives by attempting to build
  • Fixed an exploit where players could acquire infinite honeycomb
  • Fixed an exploit where stashes could be hidden under base foundations
  • Fixed an exploit where players could use torches to climb enemy bases
  • Fixed an exploit where players could gain entry to bases via tables
  • NOTE - there are known exploits that we are fixing not included in this list. Don't post how to perform them or ask about them publicly! Use the private methods listed above if you are curious about them or believe you have a new exploit to report
  • Anti-cheat detection, logging, and prevention updates

These issues were fixed with this most recent patch (listed as known issues in the 11/6 update)

  • In PVE, Players who own a base cannot access their storage built on the base. Players with permissions to that base can access the storage on that base
  • Some servers are experiencing some extreme stability issues

Please use this thread to report bugs and issues found on JS Test!

Source: Daybreak Website
11/11/17 12:58

JS Test Server Update 14th September 2017


In the Fall of 2016, we began to assemble a new team that was directed to change and reinvigorate Just Survive. Ultimately, our goal was to challenge the survival genre with a new direction.

We understood that a shift as radical as this could please many fans while being undesirable to others, though we also believed that these changes would bring in new players. On August 15th 2017 we took the first step towards our goal with the release of Badwater Canyon, followed over the course of two months with several substantial updates. Many current and new players embraced these changes, showing agreement with the vision on the horizon, and we thank everyone for that.

In September 2017, the decision was made to move forward with a second shift, but in a far more familiar direction. That shift was developed in parallel with the recent update including Resolution Ridge, and is making its way to the Test Server today. With this new update, we will spend several weeks iterating the large adjustments we’ve made to the core game before this new direction is published to Live. Given the gravity of the changes it is important to test this at scale and get this content in front of our players for feedback as quickly as possible. Bugs and issues are to be expected on the Test Server, as our team will be moving quickly to implement everything below and more. We will be collecting feedback through multiple channels, and you can expect additional information in the weeks to come.

One important note before we get to the changelog for this update is that you may have seen that H1Z1 is planning to remaster Z1. While H1Z1 and Just Survive started from the same base, as development has broadened over the years the two games have become very different from each other, both with regard to what all of you see and experience, and the programming underneath. It’s best to consider each game as a separate entity moving forward.

In this update, you will find the following major changes:

Base Changes:


  • Base Foundations are now free-placeable and snap together
  • Snapped Base Foundations are limited to four per player
  • Players cannot build foundations next to other player’s foundations or inside POIs
  • Component crafting costs have been reduced
  • Component hitpoints and damage resistances have been buffed
  • Wood Components are now impervious to melee weaponry
  • Metal Components are now impervious to melee AND firearms
  • Height limits for Bases have been removed, these are now only governed by Piece limits

Map Updates:


  • The legacy map, “Z1” is now playable on all Test Servers (this is not the H1Z1 remaster)
  • Badwater Canyon is no longer available on Test – it will be available on select Live servers when this update is published to Live
  • Trees, rocks, and cars on Z1 have been updated to use the Badwater Canyon harvesting mechanics
  • Some exploitable map geometry has been fixed

Raiding Changes:


  • Raids are no longer timed
  • Raid Shields have been removed
  • Destruction of Base Components during a raid is now permanent

Gameplay Changes:


  • Players can now choose their respawn location (Z1 Ruleset)
  • Location-specific quest lines return, with updated requirements and loot
  • All tiers of .308 rifles kill in a single headshot through helmets of any quality
  • Military Vendors and Golden Eagle Coins are removed
  • Military Base Snipers and Safe Zones are removed
  • Stronghold & Military Base Spawning are removed
  • Ethanol can be crafted from corn and yeast
  • Gasser zombies return to Just Survive – these noxious zombies burst into a cloud of poison gas on death
  • Banshee zombies return to Just Survive – these deadly zombies have disorienting, zombie-attracting screams
  • Exploder zombies return to Just Survive – these dangerous zombies violently explode upon death

Note that the following improvements made during the transition to Badwater Canyon have been carried through to Z1:

  • Reitemization & loot balancing, including tiered weaponry and armor
  • Combat balance / health and damage values
  • Improved zombie visuals and gameplay
  • Improved anti-cheat countermeasures
  • Improved Shacks and Stashes

The following Known Issues with this build are in active development and do not need to be reported:

  • Free-placed items (ie, punji sticks) cannot be placed near shacks by the owner of the shack
  • The in-game map screen legend is out of date (raids / shields will not show on the map)
  • Your Stronghold and the Strongholds you are associated with do not show on the in-game map
  • Zombies can sometimes get stuck
  • Barricades may not place correctly on certain windows or doors
  • Foundation Icon shows a wooden deck instead of the stone foundation
  • Using the wrong tool to harvest (ie, a crowbar on a rock) will play the harvesting animation
  • Raid History in the Stronghold Tab is non-functional (and will be removed)
  • Additional polish, zombie navigation, and collision updates for Z1
  • Gasser and Exploder zombies may not detonate correctly on death

Source: Daybreak Website
11/11/17 12:52

Just Survive Game Update 21st September 2017


Today we’re bringing a substantial update to Live servers that improves our core feature set, addresses a number of bugs/exploits and incorporates your feedback.

One major note on that last point is that we’ve overhauled Shacks and returned them to the game. This new metal structure is sizeable, sturdy and they can even be decorated! Originally, we anticipated those who had used Shacks would instead leverage the Barricade and Stash mechanics once we transitioned to Badwater Canyon. Though we’ll continue to expand upon and improve those systems (see Metal Barricades in the notes below) your feedback has made clear that you still want Shacks, so now they’re back and better than ever.

This update also yields some major improvements to the Stronghold system. From the outset, we’ve wanted to provide a number of unique Stronghold materials along with items to combat their increasing strength, and today we’re taking another step forward with Metal Stronghold Components. The introduction of Pipe Bombs, Dynamite, and bundles thereof is a game changer, and since Metal Components are fully resistant to melee weapons and have increased resistance against firearms, you’ll need those explosives to make a big dent in upgraded Strongholds.

In addition to adding many new items and recipes to the game, we’ve also made numerous changes to both the loot system and loot balance. Often requested by the community, one of the key changes is a new system that automatically cycles loot over time in an area. This means it is no longer necessary to “recycle” the loot by dumping the unwanted contents on the ground to allow the container to repopulate fully.

These elements are just some of the significant improvements we’ve made to the experience, so we urge you to check out the detailed list below and look forward to seeing the impact they all make when you try them in game.

This update required a server wipe to ensure that key system changes like the auto-cycling loot functioned without error.

The following changes and bug fixes are included in this Just Survive Live Update:

New Items


  • Added Metal Shack (Crafting Recipe)
  • Added Metal Shack Door (Crafting Recipe)
  • Added Metal Stronghold Components (Crafting Recipe)
  • Added Metal Barricade (Crafting Recipe)
  • Added Dynamite (Loot and Crafting recipe)
  • Added Dynamite Bundle (Crafting Recipe)
  • Added Pipe Bomb (Crafting Recipe)
  • Added Weapon Chest (Crafting Recipe)
  • Added Ammo Box(Crafting Recipe)
  • Added Freezer (Crafting Recipe)
  • Added Tool Chest (Crafting Recipe)
  • Added Handcuffs (Loot and Golden Eagle Coin Purchase)

Loot Changes


  • Loot auto-cycles to refresh loot areas
  • Increased the number of available vehicles on the map
  • Player Inventory now allows for Multi-Category Sorting
  • Reduced steel yield from pistols from 5 to 3 to match other weapon bulk
  • Blankets can be salvaged for cloth and twine.
  • Minor balance tuning to firearm and weapon repair kit item caps.
  • Ashes no longer spawn in the world. They can still be obtained as a by-product from burning things.
  • Oil is now a possible drop from vehicle harvesting.
  • Updated wood yield from harvesting trees
  • Wood piles are now destructible objects that yield wood upon destruction (previously they acted as containers)
  • Pallets now yield wood upon destruction
  • Crates now yield wood and sometimes nails upon destruction
  • Barrels now yield nails upon destruction
  • Weapons that break through durability loss now correctly eject their unused ammunition
  • Updated wood loot model to be a jagged plank rather than a log
  • Added unique loot model and icon for Deer Head and Antlers
  • Added unique loot model and icon for Saline
  • Added unique loot model and icon for Wolf Head
  • Added unique loot model and icon for Zombie Head
  • Added unique loot model and icon for Fiber Compress

Zombie and Combat Changes


  • Reduced zombie damage to body armor
  • Zombie damage through armor has a small chance to inflict bleeding
  • Minor bleed now has a chance to heal itself over time
  • Lowered use time for Fiber Compress
  • Improved zombie pathing and behaviors
  • Fixed an issue where zombies were near-invincible while eating corpses
  • Fixed an issue that could cause zombies to be scarce for players

Map Changes


  • Numerous map updates and bug fixes for Pinemill Reservoir, the northeast region of Badwater Canyon
  • Fixed an issue where PVE servers would not properly display the out of bounds messaging
  • Fixed an issue where players were unable to bandage themselves after going out of bounds and then returning to the play area
  • Trashie, the Aerial Trash Can, has landed
  • Removed the map item and gave all players permanent map access (default key M)

Construction / Destruction Updates


  • Fixed an issue where base components could be rendered invisible / non-blocking upon respawn, creating holes in bases
  • Fixed an issue where Strongholds from deleted characters wouldn't always be returned to the available Stronghold pool
  • Abandoned Strongholds now correctly revert to unclaimed after 7 days
  • Increased health for many of the Stronghold Utilities and Decorations to avoid accidentally destroying them with a single attack from a high damage melee weapon
  • Fixed an issue where some objects couldn't be placed in front of a doorway
  • Fixed an issue that caused landmines to be destroyed without exploding in certain cases on or near a Stronghold
  • Fixed an issue that could cause traps to fail to trigger for players or zombies
  • Fixed an issue where a stash could be permanently removed if a player built it near a Stronghold and then lost ownership of the Stronghold
  • Ground Tillers can now be picked up
  • Punji sticks now yield the correct amount of wood upon destruction (less than the cost to craft them)
  • Items from recursive destruction and demolition will no longer float
  • Animal traps can now be picked up
  • Workbenches now require you to hold E in order to pick up (previously tapping E would pick them up)
  • Players can no longer pick up an object (like a table) that has items on it. If it has no items, then it may be picked up.

Survival Changes


  • Fixed an issue where stamina could get stuck in a state where it would not regenerate
  • Player now regens health when severely hungry or thirsty (previously these statuses prevented health regeneration)
  • Flashlights now project light farther

Exploit and Griefing Fixes


  • Relocated Military Base spawns so that players can't grief other players with the tent entrances
  • Fixed an issue where airdrops would destroy Stronghold components that they landed on
  • Fixed an exploit where players could stack tables on top of each other indefinitely
  • Ongoing anti-cheat countermeasures

Additional Bug Fixes:


  • Updated physics collisions for vehicles to reduce the possibility of an instantaneous death caused by a multi-frame collision stacking damage each frame
  • Several skin updates and fixes for various items
  • Fixed an issue where a party leader's party UI would remain after they disbanded the party
  • Fixed an issue where the hover text for a crafting recipe wouldn't show the rarity correctly

Source: Daybreak Website
10/11/17 07:36

Just Survive Test Server Patch 2272484

Following the deployment of Just Survive build 2272484 to the test server, 2333 changes have been noted in the core item file spanning 159 items.
NEW ITEMS
The following items have been added to the item file...
Chain Door Lock
Spiked Pipe
Metal Shack Door
.44 Magnum 18-K
.44 Magnum Viper
Alpine-R Shotgun
Boomstick X-12 Shotgun
Bowie Knife
Katana
Double Bit Axe
Camouflage Helmet
M1911 Black Hawk
M9-A3
M9-MCMXV
Cavalry Sabre
R380 Thunder-5
R380 DZ-Tec
Glass x2
Blue Football Helmet
Cricket Bat
Wood Barricade
Metal Barricade
Foundation
Black Workboots
Pleasant Valley Firefighter Respirator
Ranchito Taquito Firefighter Respirato
Pleasant Valley Firefighter Parka
Ranchito Taquito Firefighter Parka
Pleasant Valley Firefighter Pants
Ranchito Taquito Firefighter Pants
Improvised Explosive Device

RENAMED ITEMS
These items already exist in the item file but have been renamed and possibly re-categorised.
CURRENT VALUE NEW VALUE
Shack Metal Shack
Syringe of H1Z1 Infected Blood Syringe of H1Z1 Infected Blood
A Worn Letter A Worn Letter
A Worn Letter A Worn Letter
A Worn Letter A Worn Letter
A Worn Letter A Worn Letter
A Worn Letter A Worn Letter
A Worn Letter A Worn Letter
A Worn Letter A Worn Letter
A Worn Letter A Worn Letter
Emergency Crank Radio Walkie Talkie
Vial of H1Z1 Reducer Vial of H1Z1 Reducer
Cracked Clipboard Cracked Clipboard
Caroline's Handwritten Report Caroline's Handwritten Report
Empty Anti-viral Bottle Empty Anti-viral Bottle
Doctor's File Doctor's File
File 1902 File 1902
Weich's Report Weich's Report
Dead Phone Dead Phone
Charged Phone Charged Phone
Weak Cellphone Battery Weak Cellphone Battery
Torn Radiology Letterhead Torn Radiology Letterhead
A Crumpled Note A Crumpled Note
A Small Key A Small Key
Empty Specimen Bag Empty Specimen Bag
Infected Brain Infected Brain
Treated Brain Treated Brain
Locker Key F1 - 207 Locker Key F1 - 207
Locker Key F2 - 122 Locker Key F2 - 122
Locker Key F3 - 591 Locker Key F3 - 591
Locker Key F4 - 301 Locker Key F4 - 301
Identified Anti-viral Bottle Identified Anti-viral Bottle
Airdrop Code Airdrop Code
Weich's Wallet Weich's Wallet
Part of a Coded Message Part of a Coded Message
Airdrop Code Airdrop Code
AR-15 Carbine 556 AR-15 Governor
Hammer Demolition Hammer

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Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
06/11/17 01:08

H1Z1 Coming To HumbleBundle

Get H1Z1 + Trickster Crates now with more games to come for $12! Will you be the last one standing? #HumbleMonthly

https://www.humblebundle.com/monthly?utm_source=Twitter&utm_campaign=Humble_Monthly_December_110317&utm_medium=Link
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