03/07/17 11:12

Skin Collector Cards Separated

Skin Collector Cards now separated by game, also reset the ranking. Check them out!! https://t.co/SEYblkefuR & https://t.co/x62NVWgG3i

Source: Twitter
24/06/17 07:05

KotK Zone Changes Added in Steam Build 1911214

27,875 zone changes have been detected in the last King Of The Kill test server update, the update was Steam build 1911214 and was 1.4gb.

View all the changes on our map here http://www.h1z1db.net/zonechange/test/1911214

23/06/17 07:38

New Survivor Collection Available

A new Crate system has just made its way to Just Survive with our most recent game update! With this new system, you will notice our entire Crate offering is now consolidated into two distinct options.

Starting today, you’ll be able to purchase the most recently released Crate as before (currently the Outlands Crate), but all other available items can now be found in the Survivor Collection. What this means is that the vast majority of items from every previous Crate are in just one place!

That’s not all - if you're looking for value, we’ve dropped the price on our most recently released Crate to 200 DBC, and the Survivor Collection will be available for 100 DBC. The most recently released Crate will provide one item for each Crate, but the Survivor Collection will grant two!

Here are a few of those classic items you may want to grab:

Do you have locked Crates in your inventory? Now is the time to crack them open, because we’ve lowered the unlock cost to just 50 DBC!

Head to the Marketplace to take advantage of these new prices and Crates!

Source: Daybreak Website
22/06/17 02:01

JS Test Server Update 21st June 2017

JS Test has been updated.

There are numerous new features on JS Test. To learn more about them, or to provide feedback on these features, please use the Welcome to Badwater Canyon thread.

Please use this thread to report bugs and issues found on JS Test.

In addition to all of the new features found in this update, we've also fixed many recent/legacy bugs:

  • Cars are no longer infinitely harvestable
  • Fixed "drone" exploit
  • Fixed "snaking" exploit
  • Fixed an additional navigation exploit
  • Fixed loot spawns not respecting loot caps (ie, over time, dozens of laminated armors would spawn instead of the desired number)
  • Fixed loot spawn "creep" or "repopulation" (ie, loot quantities do not change or increase the longer a server is up)
  • Fixed an issue where cars would fall through foundation decks and be buried under bases
  • Fixed an exploit where players could punch trees to harvest them
  • Fixed an issue with the UI toggle function not working. Now you can press Ctrl-F10 to toggle the UI
  • Fixed an issue where certain items/weapons (mostly melee weapons) would not render in first person
  • Fixed an issue where vehicles could be boosted while their engine was off, draining their gas
  • Fixed an exploit with wrenches
  • Fixed an issue where players could be erroneously kicked out of an empty vehicle after entering it
  • Fixed an exploit where certain emotes could be used to clip the camera through a wall
  • Fixed an issue where quick attack was hardcoded to a key despite no longer being an intended feature / available to keybind
  • Fixed an issue where players jumping on bases would sometimes be killed by bad collision intersections with the roof
  • Fixed several CTD scenarios
  • Performance optimizations
  • Ongoing anti-cheat / anti-exploit countermeasures

Known Issues Include:
  • Some harvesting effects missing
  • Some map objects are floating/clipping (please help us track all of these down by reporting with location-specific screenshots)
  • Some locations have strange zombie behavior (walking on water / floating / getting stuck on invisible walls / losing track of the player - these are location specific, please help us track these down with location-specific screenshots)
  • Stronghold / Fortification death effects are sometimes missing or misaligned
  • Undo doesn't work for some base objects (like Tank Traps)
  • Some loot item visuals are incorrect (ie, a green shirt may be orange on the ground)
  • Various other graphical / audio effects are incomplete
  • Swapping inventory items to your active weapon slot will require you to change active weapons (ie, press a different number key) to use the weapon
  • Some crafting or item balance inconsistencies (ie, bear sandwiches require 2 bread instead of 1)
  • Some base objects (ie, beeboxes) cannot be built in areas where it is expected they can be built / other items can be built
  • Extra / ghost weapons will appear on people's backs after dying or re-equipping items
  • Trap damage zones not matched to their models correctly (ie, barbed wire may take damage when nearby barbed wire without touching it)
  • In-world beds can't be used for sleeping in PVE servers
  • Sometimes the military base defenders get a bit over-zealous and fire a warning shot into new player spawns
  • Additional issues not listed here - while we are tracking hundreds of bugs and feature updates internally, we need your help to find them all! Please use this thread to report any issues you find.

When reporting an issue, please provide the following (you can copy/paste this as a handy template)

Summary: (brief sentence)
Reproduction Steps: (what did you do to arrive at the bug?)
Expected Outcome: (what do you believe should happen when you do the above?)
Actual Outcome: (what actually happened?)

To report a map/location issue, please do the following above, but also include a screenshot with the location information. To do this:

  • In-game, at the location you're reporting, type "/loc" in the chat window to spit out the X/Y/Z coordinates.
  • Press F12 to take a screenshot through steam.
  • Upload the screenshot to imgur.com (you don't need to create an account) and link it here

Please use this thread to report bugs and issues found on JS Test!

Source: Reddit
14/06/17 01:28

Testing a new Skirmish

The night is dark and full of terrors… Testing a new Skirmish! More information during Community Outbreak this Friday with @greghenninger

Source: Twitter
12/06/17 10:42

Speculation on new Nemesis Crate

Speculation on new Nemesis Crate that dropped on KotK test last build, could it look like this? https://t.co/mMrgJyVgbx #H1Z1KotK

Source: Twitter
11/06/17 11:17

King Of The Kill Test Server Patch 1881567

Following the deployment of King Of The Kill build 1881567 to the test server, 1038 changes have been noted in the core item file spanning 628 items.
The following items have been added to the item file...
test gfern

These items already exist in the item file but have been renamed and possibly re-categorised.
Sedan Headlights Police Car Headlights
Sedan Turbo Police Car Turbo
Sedan Headlights Police Car Headlights
Sedan Turbo Police Car Turbo
Red Scrubs Pants Red Scrubs Slacks
Red Scrubs Pants Red Scrubs Slacks
Boots Ninja Stealth Shoes
Boots Ninja Stealth Shoes
Neko-chan M1911A1 Neko-chan R380
Neko-chan M1911A1 Neko-chan R380
Hellfire 4-6 test gfern
JerkChicken Dance Chicken Dinner

View More Details

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.
10/06/17 01:24

Stronghold Livestream Summary

Today we were treated to a livestream of the new Stronghold system. The guys have been working on this for a long time and were keen to show us what they have created.

Join us in approximately 30 minutes for the reveal of Stongholds! Ask your questions! https://t.co/wIOIdTGtd2

Stronghold Summary

The stream started with an overview of the new Stronghold system explaining what it was all about. Some of the key points were..

  • Locations of Strongholds fixed
  • 100+ Fixed Stronghold locations across Z3
  • Team to review footfall of each Stronghold pad to determine its usefulness.
  • Fire will affect certain structures differently
  • Demoing will result in a % of Materials being returned to you
  • Other materials coming later, wood only in initial test release
  • Items can be picked up if misplaced, simply pick up, try again
  • Health bars on base objects will only show when you are looking at them
  • Object limit on base pads to avoid performance issues
  • Base tiers will have different resistants based on their type
  • Shacks will be removed from the game
  • Planned UI redesign in the future
  • When demolishing items you will receive materials in return
  • Traps are being re-hauled
  • Shacks Gone, to replaced with loot stashes and better ways to defend lock boxes whilst you save up currency to buy a Stronghold plot.

Raid Attack Cycle

Something else the team touched upon briefly was the introduction of an in game currency, heres a summary of what was mentioned...

  • Raid time is fixed based on the size of the base being attached
  • Once raid has engaged, timer is activated
  • Time expired, poison gas released that affects attackers only
  • If still present on base after attack ejection is enforced
  • Base changes state and goes into a shielded mode
  • Whilst in shielded mode, structure and fortification rebuild automatically

Ingame Currency

Something else the team touched upon briefly was the introduction of an in game currency, heres a summary of what was announced...

  • Not linked to real money
  • Stronghold locations will be bought with in game currency, this currency cannot be bought with real life money.
  • You can trade loot for currency
  • Items being reclassified and everything being allocated a value

Badwater Creek

Finally, we managed to capture a single screenshot of the new map. Sure another livestream in the future will go over it in more detail.

Watch the Livestream Here on Twitch
Join the Discussion On Reddit
09/06/17 09:24

Stronghold Livestream 9th June 2017

Many of you have been asking for some time about this new feature and tomorrow at 2 PM PT (21:00 UTC) we're going to livestream not only some footage but explain how it works and take your questions. This is relatively big change for Just Survive so we definitely want to answer everything we can.
Join us if you can, but if not feel free to tweet us a question at #JSLivestream
Join us on Twitch tomorrow: https://www.twitch.tv/h1z1justsurvive

Source: Reddit
09/06/17 09:19

KotK Game Update 08th June 2017

The servers will be coming offline on Thursday, June 8th at 1PM PT and will remain down for approximately 6 hours.

Live servers are being updated with the latest build changes. This patch is focused on bug fixes and quality of life improvements to Laminated Armor and crafting time.

Bug fixes:
  • Fixed at least one major cause for vehicles appearing to sink into the terrain and explode when approached. We will continue to monitor this once it goes Live to determine if there are still any lingering edge-cases and address them.
  • AK-47 sound effects should no longer continue to play after dying
  • Fixed an issue where incoming body shots could be silent when getting shot from behind
  • Adjusted several roads and POI icon locations on the UI Map to be more accurate based on their locations in the world
  • Kill notifications should no longer occasionally omit the player name
  • Removed redundant text from the Kill Streak notification
  • Twitch Prime off-roader skin should now properly persist between games
  • The missing color from the UK shirt has been fixed
  • Added debug text to loading screens to help identify issues causing infinite load screens. A few cases have been fixed and it is still a top priority for the team to address.

Tuning changes:
  • Laminated Armor has been added to the Airdrop Crate loot table
  • Every Airdrop will contain either armor (47.5%), a hunting rifle (47.5%), or both (5%).
  • In Fives, there will be two Laminated Armors in Airdrops
  • Decreased time required to salvage a helmet from 3 seconds to 1 second

Server Updates:
  • Infrastructure improvements to better balance player load
  • Changes in preparation of some upcoming new features
  • Slightly decreased ping restrictions for the Australian servers to increase the number of available matches.

Hosted Games:
  • The following communities now have access to Hosted Games, more to come.
    • RevengeEU
    • Brazil Arena Champions
    • Outback Arena

Source: Daybreak Website
Just Survive - Badwater Canyon

King Of The Kill - The Arena (aka Z2)

Just Survive - Anywhere USA (aka Z1)

Our Whitelisted Server - The Stronghold H1Z1 Stronghold

This is a joint collaboration effort between ourselves, Survivors Rest and PhazePyre.

Registered: - Applied: - Whitelisted
Need a Hand With Your Resources? Something For Overwolf? Most Recent Zone Changes Automate your /loc's - Upload Manager v0.7 KotK Map Guided Tour by BuzWeaver Check out the latest video from BuzWeaver Some of our Twitch BOT Streamers Canal Do Joni TheNuttyDonutVoodoGirlxChakalis49shellserversspecops_tvcgh_hawkstvpdoe_tvSwizzleMania Recent Forum Posts
Just Survive Test Server Patch 2408379
JS Test Server Update 9th November 2017
JS Test Server Update 7th November 2017
JS Test Server Update 14th September 2017
Just Survive Game Update 21st September 2017
Just Survive Test Server Patch 2272484
Recently Looted Items
PoliceCar TurboPoliceCar TurboGraupmannGraupmann's Beef Chunks
SjobergSjoberg's Diced TomatoesGratGrat's Spicy Chili
White Motorcycle HelmetWhite Motorcycle HelmetAll Purpose GogglesAll Purpose Goggles
GratGrat's Refried BeansDoctorDoctor's File
Black JeansBlack JeansGrey WorkbootsGrey Workboots
Spool of TwineSpool of TwinePork Sausage with GravyPork Sausage with Gravy
BBQ Chicken SandwichBBQ Chicken SandwichRed Motorcycle HelmetRed Motorcycle Helmet
.44 Round.44 RoundLight Blue Tactical HelmetLight Blue Tactical Helmet
Basic BandanaBasic BandanaFlareFlare
Antibiotic PillsAntibiotic PillsM1911A1M1911A1
Newly Created Squads
Squad Members
Group Image [UACBF] Uac Clan Argentina1
Group Image [UAC] UAC Clan BFV1
Group Image [YYWH] OUT TEST1
Group Image [FAB] Flowers And Bees1
Group Image [O7S] Outpost 7 Squad1
Group Image [DSJS] Die Schlümpfe-JS1
Dev Tweets